
Gabriel Franci
Game Programmer

Who am I?
I'm a videogame appassionate, who is studying to enter the world of Game Developing, as a programmer.
To do so, I enrolled in a ITS course where I was formed and learned how to do this job.
My favourite games are the "Persona" saga and the "Hollow Knight" saga.
During my studies I developed some games prototypes which I hope will make you truly understand my passion for videogames

My Competences!

Unity
Unity is absolutely the one engine that I used most and every project in my portfolio is made with it.
During one of my trainings to IVP (Ivan Venturi Productions) I learned how to use one of the most complex aspect of Unity: the ECS framework.
As programming interface I used Visual Studio Community
As software to collab with other team members I used Github Desktop

Unreal Engine
I have worked many hours using Unreal Engine to the course I enrolled to, and even if I don't have the same amount of experience I have with working with Unity, I can quite use it

Progamming
Through all the things I studied at the course, programming is the task I came to understand more.
I learned how write an ordinate, readeable and most than everything, a functional code
Portfolio!!


Experiences
Teacher at an ITS course
March 2026
I've done some lessons for ITS Olivetti Academy, where I teached a class full of programming students the things I know about Unity ECS framework
IV Productions
2024 - 2026
After finishing training in the agency, we started the prototyping of MicroSurgeon.
I took care of the programming, the prototypation and managed the whole team I was working with
Corso ITS
2023-2025
I enrolled to the ITS course for videogames. It's thanks to this that I now know everything I need to know regarding videogames
Previous Studies
2003 - 2023
I graduated from a Technical Istitute, ICT section, scoring 100/100 in the final exam






